You may also find that the object you are applying the glass to needs to have some thickness to it (not always, depends I think). Try setting that to a real low setting, like 0.20 to 0.01 or something. In Blender using MSFS exporter, right under where you set it to "MSFS Glass", 4 items down you'll see something called "Alpha Multiplier". Well I would use the text tool in Blender, and then after typing it in, you can choose "convert to mesh", this will create 3D rendered text automatically. I am attaching some pics which may help with my questions.Īs far as texturing the signs, I am guessing that you mean the text on the signs? If anyone has any links to you tube tutorial for beginners on someone making FLightsim specific simple objects (like a control tower or hangar, i would greatly appreciate it! (and im still trying to figure out where PBR textures fits into all this) Should i install the Blender2MSFS into Blender ? Will i need it at this stage to make nice photorealistic looking textures within Blender ? What would your next step be in trying to finish or texture paint this control tower ? So i guess i am trying to figure out how or where to go next in terms of the texturing/ painting. I am also still trying to figure out where the 'UV unwrap part fits into all this. I painted just some grey shading ( like in the photo), but it just looks so cartoonish. I tried using vertex painting, since this control tower seems to be a low polygon object and i find it easier to paint each face ( or a set at a time). Problem is there are a lot of blender texture painting tutorials but nothing that specific to Flightsim or MFS2020. Now i am hoping to paint it the right color as in the google maps photo. But overall easy using extrude, inset, scale, etc. My next step ( now that i learnt how to use the SDK about 2 months ago), is to learn to make 3D objects in Blender!Īfter about 3 or 4 days with Blender, I was finally able to model the Control Tower (Not perfect, I know). (But you may notice, this airport it has no original 3D objects, only stock objects from the SDK), so though the airport looks much better than the generic version, the buildings are not exact and only approximations. I am working on editing the default KMDW Chicago Midway airport, and just released a new version on I am brand new to FSDeveloper, and to Blender, (its literally been a week), and some of the tips on this thread make so much sense! Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. We will be exploring how to use Quixel Mixer to texture a stylized 3D model from Blender 2.Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. In this Quixel Mixer tutorial for beginners you will learn how to texture a stylized 3D model made in Blender 2.9 with Quixel Mixer
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